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Lorenzo Wang
ORGANUM
Berkeley, CA
Lorenzo has been freelancing computer graphics and design for three years, and holds a strong interest in the mechanics of game design and how interactivity will play the future. He has most recently worked with Greg Niemeyer on Organum as character artist and animator, and at ESC Entertainment as an assistant technical director for the upcoming Matrix: Revolutions movie. He hopes to bring his experience crafting game worlds to the development of educational tools that involve, not impose.
| AMODA Events |
Promise of Progress: Nov 4th, 2003
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Organum is a computer graphics animated film which establishes a symbiotic
relationship between its synthetic images and its soundtrack. Composer Chris
Chafe uses data from the digital images to generate the sounds made by the
characters’ voices and by their movements through the world. Likewise,
animators rely on sound data to generate and to add nuance and expression to
movement. In this way, the film avoids traditional cinematic privileging of
image over sound, and insists instead on their mutual effect and
interpenetration.
Organum explores what it means to be alive by introducing us to a world
inhabited by flying organic and mechanical lungs that cannot see, but use
sound to communicate and navigate. Although these creatures may seem
visually alien to us, they remind us that knowledge is not reducible to
visual or quantitative systems of knowing, but must be understood as a fully
embodied world-sense. Organum bends the horizontal relationship between
viewer and screen, offering instead a new axis of vision that swings and
spins like a gyroscope, so that suddenly, we find ourselves face to face
with our own visceral bodies that encounter the world through a constant
exchange of air and breath and waves of sound.
In addition to producing the film for a conventional cinema screen, Niemeyer
Chafe, Christine Liu and Lorenzo Wang will premiere a version of the film
in University of New Mexico’s 180-degree dome theater. Furthermore, in
conjunction with the film projects, the team has been working to develop the
universe and characters of Organum into a computer game in which players
interact and progress through the game by learning how to use their
characters’ voices. |
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